0:00:00
[BLANK_AUDIO]
0:00:46
When for the thing, there's a pink, there's a still pink.
0:00:53
Do it pink.
0:00:57
It's your way to see this webhooks, integrations, one webhook, my own guest.
0:01:03
[BLANK_AUDIO]
0:01:07
Okay, let's find some music.
0:01:08
[BLANK_AUDIO]
0:01:09
Music, music in my system.
0:01:14
[BLANK_AUDIO]
0:01:18
Let's get my guitar.
0:01:28
[BLANK_AUDIO]
0:01:30
No live radio channels, anime plus radio.
0:01:38
[MUSIC]
0:01:52
Hoping it.
0:01:54
[MUSIC]
0:01:58
There it is.
0:02:02
[MUSIC]
0:02:12
Let me verify that it works.
0:02:14
[MUSIC]
0:02:18
Oh, hold on.
0:02:22
Actually, that actually passed through my-
0:02:26
[MUSIC]
0:02:28
But I'll have to go to the next one.
0:02:34
At the press to the GPU through the Docker.
0:02:38
[MUSIC]
0:03:06
Um.
0:03:08
[MUSIC]
0:03:12
Okay, cool updates.
0:03:14
Cool updates.
0:03:16
[MUSIC]
0:03:18
Oh, I'm like.
0:03:20
[MUSIC]
0:03:30
At least three updates on that.
0:03:32
Oops.
0:03:34
Who will pull on their Docker?
0:03:38
[MUSIC]
0:03:40
Oh, I see Chad.
0:03:42
[MUSIC]
0:03:46
Okay.
0:03:48
When she works everyone.
0:03:52
I will be resin 19.
0:03:56
Resa resin 19.
0:03:58
[MUSIC]
0:04:10
What is he?
0:04:14
[MUSIC]
0:04:24
That legal?
0:04:26
[MUSIC]
0:04:48
Water.
0:04:50
[MUSIC]
0:05:00
Custom browser docs.
0:05:02
Now we're talking.
0:05:12
There has to be an own cast browser doc.
0:05:16
Browser doc.
0:05:18
[MUSIC]
0:05:24
Owncast cat.
0:05:28
Embedded chat.
0:05:34
As video.
0:05:38
[MUSIC]
0:05:48
Open the homepage of your own cast.
0:05:52
It's a player automatically find it correct.
0:05:54
[MUSIC]
0:06:04
Read only chat.
0:06:08
[MUSIC]
0:06:20
Use this.
0:06:24
Using OBS.
0:06:28
[MUSIC]
0:06:32
Ascring.
0:06:34
A doc name.
0:06:40
[MUSIC]
0:06:42
Cast that crowdhaley.
0:06:44
[MUSIC]
0:06:48
Owncast chat.
0:06:52
[MUSIC]
0:06:56
I can read oncast chat.
0:07:00
[MUSIC]
0:07:02
Okay.
0:07:04
Thank you OBS.
0:07:06
[MUSIC]
0:07:16
Cast me browsers open.
0:07:20
[MUSIC]
0:07:28
I don't even have a five if this is populated.
0:07:34
Which currently live on owncast.
0:07:38
Hey, you're right.
0:07:42
[MUSIC]
0:07:46
Do I have to look at the database?
0:07:50
[MUSIC]
0:07:52
Channel update.
0:07:56
Last one.
0:07:58
Okay, it still works.
0:08:02
[MUSIC]
0:08:10
Okay, so we got.
0:08:14
Let's fix that.
0:08:16
That's annoying me.
0:08:20
I don't use mesh renders.
0:08:24
I love mesh renders.
0:08:28
It's only one but you know what I mean.
0:08:34
Tools.
0:08:40
And this is a sky box.
0:08:44
Let's move it.
0:08:48
[MUSIC]
0:08:52
Like that.
0:08:58
And then these roses.
0:09:02
That's why we're here.
0:09:06
[MUSIC]
0:09:10
They need to be point filtered and that's smoothed.
0:09:14
So I need to figure out how to do that.
0:09:18
Is it possible?
0:09:22
[MUSIC]
0:09:26
One day you'll get there.
0:09:30
[MUSIC]
0:09:34
What microphone is this using?
0:09:38
[MUSIC]
0:09:40
Why is it using that microphone?
0:09:44
I have to be all you inputs.
0:09:48
I'm under the audio inputs please help.
0:09:52
[MUSIC]
0:09:58
Where's the voice mod?
0:10:02
Okay.
0:10:06
[MUSIC]
0:10:38
Is there a way to make this?
0:10:42
Yeah.
0:10:46
Now we're getting somewhere.
0:10:50
Point.
0:10:58
[MUSIC]
0:11:00
Look at this.
0:11:04
[MUSIC]
0:11:06
These ones also need to be point.
0:11:12
They're so smoothed.
0:11:16
[MUSIC]
0:11:22
Link, she's doing point.
0:11:26
[MUSIC]
0:11:30
These all make the need to be.
0:11:34
I think it's just all make the point filter.
0:11:38
This is just not look great.
0:11:40
In India, I need India.
0:11:42
We are playing Minecraft.
0:11:44
We up here mining and crafting.
0:11:54
[MUSIC]
0:12:04
Good thing there's only 49 textures.
0:12:08
Or would be doing this all day.
0:12:12
[MUSIC]
0:12:18
Eves.
0:12:20
[MUSIC]
0:12:22
Bad, bad.
0:12:26
[MUSIC]
0:12:30
Did he have a good eep?
0:12:32
[MUSIC]
0:12:44
Me when I don't know.
0:12:48
Point filter more efficient too.
0:12:52
I think so.
0:12:54
Maybe, probably.
0:12:56
But things default to point filter because it looks nicer.
0:13:02
And they're not freaks like me.
0:13:06
[MUSIC]
0:13:08
Look at my filter it is.
0:13:12
[MUSIC]
0:13:28
This isn't even my things to do today.
0:13:32
[MUSIC]
0:13:42
This is the old cobblestone texture I saw.
0:13:46
It's crazy how much it used to like.
0:13:50
[MUSIC]
0:13:54
Look at this.
0:13:56
[MUSIC]
0:14:00
I ate it.
0:14:06
Turn off eat.
0:14:10
[MUSIC]
0:14:12
Went to eep at 5 a.m.
0:14:14
Look at that 15.
0:14:18
See if you fare.
0:14:20
I did.
0:14:24
See how very late.
0:14:26
Not all.
0:14:28
Based on the individual.
0:14:30
I stayed up to like my night.
0:14:34
And I actually don't.
0:14:36
And I felt so bad.
0:14:38
[MUSIC]
0:14:52
I just did this one.
0:15:02
Yeah.
0:15:06
[MUSIC]
0:15:08
Three top.
0:15:10
[MUSIC]
0:15:20
Three side.
0:15:30
[MUSIC]
0:15:36
I heard.
0:15:40
[MUSIC]
0:15:48
The new RIMRAL DLC came out yesterday.
0:15:52
And I did not buy the DLC, but I did play the base.
0:15:58
They updated the base game.
0:16:00
A lot less than I thought they would.
0:16:02
Unless my games bugged.
0:16:06
[MUSIC]
0:16:10
That does not look good.
0:16:12
[MUSIC]
0:16:14
After stuff I thought they added to base game.
0:16:16
I think it's behind the table, which I'm very angry about.
0:16:20
[MUSIC]
0:16:26
The DLC is like, okay, you can build a spaceship.
0:16:30
And then you can fly to other things.
0:16:32
Which is pretty cool.
0:16:34
But then they are also like, yeah, we added fishing.
0:16:38
And then you can reinforce the ground when you're in the swamp.
0:16:42
But now I think those are also part of the space DLC for some reason.
0:16:48
[MUSIC]
0:17:12
The old Massey.
0:17:18
I love the old Massey.
0:17:22
This looks so good.
0:17:28
Every game has that fishing, it does.
0:17:30
I don't know how the fishing works.
0:17:34
And it's, I didn't see it.
0:17:40
Let me tab out.
0:17:44
[MUSIC]
0:17:46
I'm rolled fishing Odyssey.
0:17:50
[MUSIC]
0:17:54
Get the research, the fishing tech in the research tree.
0:18:06
You'll be able to place fishing zones.
0:18:14
You fish the same area too much, you can run out.
0:18:20
Watch for a gill rot.
0:18:22
It's a water disease that kill fish over time.
0:18:28
The flooding can spread fish, if the colony gets flooded fish can move between bodies of water.
0:18:36
You can force floods?
0:18:38
That was that word.
0:18:42
[MUSIC]
0:19:02
Yeah, researching it, that is pretty crazy.
0:19:06
[MUSIC]
0:19:16
That blend will between stone and cowl.
0:19:22
[MUSIC]
0:19:26
You know it would be crazy, a Minecraft texture tier list.
0:19:32
This old brick, slaps.
0:19:36
There's something about it, it's just so nice.
0:19:42
The other one is like, it will last orange.
0:19:48
When you think of a brick, you think of dark red orange.
0:19:52
Instead of just a bright red thing.
0:19:56
And then the frickin' the grout, the shit.
0:20:00
and the reason why I'm not even in the modern texture is not naturally white.
0:20:30
That's just funny. I love that.
0:21:01
Yes! We love innovation.
0:21:10
Glass.
0:21:13
Ignored.
0:21:16
Okay, so...
0:21:21
Okay, now you can read it.
0:21:24
When it had some...
0:21:31
Something...
0:21:35
When it didn't have a filtering mode, I couldn't read the last message.
0:21:41
And I thought it said take mens layer of good.
0:21:44
I was like, "What?"
0:21:47
Take mens layer of what?
0:21:54
♪
0:22:09
And...
0:22:12
Listen...
0:22:16
Almost ran out of brick blocks.
0:22:23
♪
0:22:38
I want to be done with this.
0:22:43
Is this a little freaking boring?
0:22:46
Our plan.
0:22:50
♪
0:23:04
The old obsidian?
0:23:07
Oh my goodness. Now that is a good texture.
0:23:13
You add the text as a texture?
0:23:19
This is just a rip from a gmod map.
0:23:24
So in the gmod map, that was a texture.
0:23:28
If I was making this, I would have done a lot of stuff differently.
0:23:33
You should see the blender file.
0:23:38
It's weird hammerisms.
0:23:43
♪
0:25:05
This one, we don't need to worry about tools.
0:25:10
Let's take a little break.
0:25:13
I need to learn how to use Hammer one day.
0:25:19
I have access to sandbox.
0:25:25
It looks cool to develop for it.
0:25:28
The issue is there are no docs.
0:25:32
If there are docs, then it's already outdated.
0:25:35
They switched to a different workflow.
0:25:39
I was really hyped to make a little mini casino.
0:25:45
I could not even figure out how to use it.
0:25:50
I could not even figure out how to start.
0:25:55
Does anyone have access to sandbox?
0:25:59
Okay, that's good.
0:26:02
Yes, sandbox.
0:26:06
Looks very promising.
0:26:09
You have to fight with it if you really want to do stuff with it.
0:26:16
I'm going to have to do it.
0:26:21
I'm going to do it.
0:26:26
At this current point.
0:26:31
End signroom, sign weapon.
0:26:36
Sign test.
0:26:40
Sign door.
0:26:54
Also, do you not even know?
0:26:59
I have the sky box.
0:27:02
It's just a UI material.
0:27:07
There has to be a way where you can like...
0:27:12
I don't know.
0:27:15
I want to extend the water past the sky box.
0:27:18
It's infinite water.
0:27:22
I would have to have an extra for that.
0:27:25
Or can I do weird...
0:27:28
Try a classic planer or something?
0:27:32
I'm not sure how that works.
0:27:36
I'm not sure.
0:28:30
I really want to make a Minecraft Resonite connector.
0:28:40
I want to play Greg Tech inside of Resonite somehow.
0:28:50
I want to make it where I can generate an update voxels.
0:28:59
and stuff like that. Just like a veer and not like an interact, you can walk around like where I am in the player world maybe.
0:29:11
And then you can see me play stuff maybe, maybe, I think that would be cool.
0:29:18
Okay, this is the clouds.
0:29:29
I don't think they should be smooth.
0:29:40
My limited knowledge of clouds are red because there's a point like this red somewhere.
0:29:53
This is a better import. With the clips that you imported, it has player clips.
0:30:02
So what they did in the actual map is that they had these so that you would auto-walk up it.
0:30:11
The issue was, is that they were all half the size of the block.
0:30:16
So I had to manually grab each one of these edges and then pull them up to the full size of the block
0:30:21
because our colliders are different. You couldn't jump up half blocks.
0:30:28
But yeah, those clips work. Skybox is good.
0:30:41
And I was about to use triggers so I can know like we're at the place specific stuff.
0:30:45
I have no idea what this trigger is.
0:30:49
I also put triggers on all the doors.
0:30:58
So now you can actually go through it. Tell us where the ladders are.
0:31:03
Which I want to work on the ladder holiday.
0:31:08
The ladder system is done. I just need to put it in a tool.
0:31:17
But yeah, this is fun. It's right here.
0:31:23
It's funny how they do this.
0:31:27
Okay, screw you.
0:31:33
Let's give you the selection.
0:31:38
So the way they did this and source is just like a counter of what you have.
0:31:46
And what they did was
0:31:54
each, each number is a material.
0:32:01
I guess you can't change like text on the fly and source, which I do not believe.
0:32:07
I don't know why they did that way.
0:32:15
Yeah, that's fun.
0:32:17
It's so nice being able to actually move in this map decently now.
0:32:23
I also made all of these
0:32:27
their own separated blocks because eventually
0:32:30
like you can destroy these in the actual map.
0:32:33
And you can
0:32:36
like come in here.
0:32:39
So those are separated. Those are separated.
0:32:45
Lava water separated. All the lava hazards are separated.
0:32:51
I won't be looking at if I go in there, but this is the traitor room separated.
0:33:01
So, is this separated?
0:33:07
This right here, I mean bodies.
0:33:12
I need to figure out a way.
0:33:15
In my TTT system.
0:33:19
Should he
0:33:24
really is still cited?
0:33:32
Should you be able to pick up the bodies?
0:33:37
Like the dead bodies, which is like the statues?
0:33:43
I'd fell in there again. I'm not thinking.
0:33:47
Maybe the issue is
0:33:51
Resonate is way too free.
0:33:55
We need to have like wall clips. Make sure that you can't just hide them in a wall.
0:34:01
Or outside of bounds because that's cringe.
0:34:04
So that's something I need to think about.
0:34:07
These levers are pivoted correctly.
0:34:11
I need to figure out how to...
0:34:16
Trying to do it yesterday.
0:34:17
But I have a snapping, which is maybe what I want.
0:34:22
But I don't know how to prevent it.
0:34:25
I'm like going at certain angles.
0:34:28
I don't know what what's hiding it is.
0:34:31
But I know there is one.
0:34:40
This is the...
0:34:43
The item spawner tool.
0:34:49
It's spud.
0:34:51
And item spawner when you click wherever you hit.
0:34:56
And that places it directly into the map itself.
0:34:59
Uh, a slot.
0:35:01
Which is good.
0:35:11
But I will destroy you now.
0:35:16
Eat them?
0:35:18
Yeah.
0:35:20
I don't want people to eat the sashes.
0:35:26
Um, this is a death trigger.
0:35:28
I need to do...
0:35:31
I can't.
0:35:34
So how players take damage?
0:35:37
Is already there.
0:35:41
Um, so technically it should be very easy to do like
0:35:48
a trigger for standing in a lava just to apply damage.
0:35:52
This should be easy too.
0:35:54
Oh yeah, I also thought it was something yesterday.
0:35:56
I need sounds.
0:35:59
So what I was thinking is that on the TvT manager slot,
0:36:06
it would have like a bunch of sounds like if you're burning.
0:36:10
Um, and stuff like that.
0:36:14
And I also would also like to bring in some resinite
0:36:18
isms where if you have a variable on your character.
0:36:24
With your uh sounds, it would use your character sounds instead of the default.
0:36:29
I think that would be cool.
0:36:39
Um, so we need to,
0:36:46
uh, to uh, to uh,
0:36:50
the textures look a lot better now.
0:36:51
Now that they're point filter.
0:36:55
We need to work on the teleporters, which I think I need to kind of change some logic around.
0:37:06
Um,
0:37:09
I don't know why that's a trigger.
0:37:12
And then we need to work on the ladders, which I need to put into a tool basically.
0:37:22
Up to you to decide should I ladder or should I teleport her?
0:37:30
And when you are deciding, I will check my phone.
0:37:39
You never knew?
0:37:42
Yeah, yeah, yeah, yeah.
0:37:43
Okay, so this is the basic bitch default teleporter.
0:37:49
You walk through here.
0:37:53
And then you get put out here.
0:37:56
This is a little area.
0:37:58
Uh, there's some, there's like two spawns down here I think or something.
0:38:03
Um, there's, I don't, or I don't know the mechanic of.
0:38:09
Um, what the blocks do.
0:38:12
I have to look into it.
0:38:14
But yeah, you go through here.
0:38:17
If you go back in there, you come out here.
0:38:23
Um, and then,
0:38:26
uh, traders can only walk through here, which I need to add a,
0:38:31
like triggers, traders can walk on that thing.
0:38:37
Um,
0:38:40
not that one.
0:38:42
Yeah, if you push this button, I think it, it works only once.
0:38:46
So you can push it once for around.
0:38:49
And the person who walks through this, now the portal.
0:38:55
We'll spawn at this one.
0:39:00
And then this trigger applies a character force to forward.
0:39:04
And then forces them down into the lava.
0:39:10
Um, this one takes you down to the bottom, the one that doesn't kill you.
0:39:17
And there's another trader area that takes you to the same point.
0:39:39
[Music]
0:39:43
Teleport is the one that makes sense.
0:39:45
FES type games does not make sense to put teleporting players at a massive disadvantage.
0:39:50
[Music]
0:40:00
Um, in most TT maps, it's very rare to find teleporters.
0:40:10
This one is just playing on the other portal mechanic in that it's just so small up here
0:40:15
you kind of just need more areas, kind of.
0:40:19
Um, there's also one other area, which is up here.
0:40:25
Um, which is the end, which I had to look up how to get here, because I never get
0:40:31
in here before.
0:40:34
If you place all diamond ores into this furnace, I wish you can find the diamond ores on
0:40:45
the map.
0:40:46
You get the block, the diamond block.
0:40:48
Then if you place it here, the innocence immediately win, and then teleporters ever to the end,
0:40:56
and it's just like a little deathmatch basically.
0:41:21
Okay, so the teleporters system, let us walk.
0:41:33
I have it currently where they are linked to two.
0:41:41
So this one is linked to this one.
0:41:43
When you spawn here, you're looking at this cube, and when you spawn here, you're looking
0:41:47
at this cube, so when I walk on this, I look in that direction.
0:41:51
It doesn't change your up and down axes.
0:41:54
The Senate starts like, it gets weird.
0:42:03
The issue is that map has like four different other portals that lead to one exit.
0:42:17
So, what I was thinking is instead of having them like hard interlinked, what if we link
0:42:27
them by like teleporter name.
0:42:31
So saying that this teleporter is linked to the teleporter name of like the nether, nether
0:42:41
save for something.
0:42:42
And then you walk on it, it finds the one with nether save, and then teleporters see there.
0:42:50
I think that's what I have to do, and I think that's a better system.
0:42:54
And then for the ladders, this is the ladder thing.
0:43:03
I'm going to have it where if you click, wherever it hits, it spawns a point, which is one
0:43:08
of these, and if you click at the opposite corner, it spawns another one of these, and then
0:43:15
it forms this queue, and then you can like adjust it.
0:43:20
And then on the cube itself, it has the ladder thing, which is just a constant character controller,
0:43:29
modifier, maximum, traction slope of right 180.
0:43:34
And then if you go to turn off debug mode, it's still here, it's just invisible.
0:43:45
Or do you, by 32 pixel camera over the teleporadrants?
0:43:56
Then the camera wouldn't work.
0:44:04
Camera would be nice.
0:44:08
I'm trying to do like their bare minimum like, brain work, and then if like a map creator
0:44:16
wants like, map specific things, like if they want to change like how the item pedals
0:44:21
stills look, or how the teleporters look, like that in the camera, then that's completely
0:44:26
fine.
0:44:27
I just want the basics, which I'm slowly getting there.
0:44:34
So let's work on the teleporters.
0:44:43
First I'm going to save.
0:44:47
Just in case.
0:45:01
So let's work on this point.
0:45:08
On context start.
0:45:13
So all we need to do is, I think we just need to change this.
0:45:20
This logic right here, to grab the point.
0:45:25
We just need to read it.
0:45:28
This one's fine.
0:45:31
I do have settings on the teleporting points.
0:45:38
Allow teleport.
0:45:40
I don't think we need that.
0:45:46
Do we need this?
0:46:01
So we're going to change some variables around.
0:46:04
So on the teleporate itself it has only for role, exclude role, debug color.
0:46:12
So we need to move those onto the point itself.
0:46:24
So this is the point itself.
0:46:27
And then this output right here is the point we need.
0:46:38
OK, first of all, working on this one.
0:46:50
Snake a dynamic.
0:46:53
Are you Aribull?
0:47:00
That's string, right?
0:47:02
OK, because sometimes strings are objects.
0:47:07
Let's make a teleporter point.
0:47:12
Tele.
0:47:13
Let's do like ID.
0:47:22
Socks and yeah.
0:47:30
And then I want a value driver.
0:47:37
Sturing?
0:47:38
I just say Siri.
0:47:46
Source.
0:47:47
And then retargeting.
0:47:48
So that we can easily find them.
0:47:57
It should probably do the same one for tag.
0:48:11
Search it by tag.
0:48:16
In case someone wants to change the name a little bit for some reason.
0:48:36
And child by tag, thank you for this node.
0:48:50
Wait.
0:48:52
OK, so we have ID and we need like go to ID.
0:48:59
For like linked to ID.
0:49:21
And then this will.
0:49:32
Let's be this.
0:49:36
And then we need to give this.
0:50:01
This will be a read with all the points.
0:50:05
Teleporter slots.
0:50:17
This will do the teleporting.
0:50:25
That shouldn't be touch.
0:50:27
Maybe that's it.
0:50:30
This should teleport me directly in front of me.
0:50:42
Kind of.
0:50:43
Why am I going backwards?
0:50:44
I'm looking in the right direction.
0:50:49
I'm going backwards.
0:51:02
Why you child?
0:51:04
You're child at one point, maybe.
0:51:07
I don't want to.
0:51:10
That's good.
0:51:17
Trigger?
0:51:21
What is Trigger?
0:51:22
I've not worked on the teleporting a while.
0:51:26
Wait, they actually read Trigger?
0:51:35
Oh.
0:52:04
There we are.
0:52:05
Maybe we should have looked a little bit harder if we needed that.
0:52:12
OK, so this is teleporting to the ID of itself.
0:52:20
So if we.
0:52:22
I'll just pack this thing up.
0:52:36
Copy it.
0:52:39
Name this one.
0:52:44
Ops.
0:52:45
Wait.
0:52:46
The ID is Tops.
0:52:53
And this Tops will be linked to.
0:53:05
Socks in an AD.
0:53:07
And Socks in an AD.
0:53:09
We'll be linked to.
0:53:22
There we go.
0:53:27
I'm looking at this direction.
0:53:43
Test me there.
0:53:47
That's right.
0:53:48
The velocity.
0:53:49
So when you teleport, when you set rotation, rotation and position of your feet, you still
0:53:55
have velocity.
0:53:57
So for one frame, I am stopping your velocity, but if you are holding the button down, it's
0:54:02
still like slightly off-centered.
0:54:05
Like I can jump on it and it'll be pretty much perfect.
0:54:09
But I feel like walking sideways.
0:54:13
Sometimes your ankle gets a little funky.
0:54:17
But yeah, the teleported, that was easy.
0:54:20
That's a lot easier than I would be.
0:54:27
Wait, we still need.
0:54:33
You got holidays now.
0:54:39
What do you mean you got holidays?
0:54:42
Like vacation?
0:54:43
I'm proud of you.
0:54:45
Do all the incovenants?
0:54:50
No.
0:54:55
We need to move these dynamic variables onto the points of self.
0:55:10
So on context start.
0:55:13
Should be changing our reference.
0:55:20
Yeah.
0:55:23
It sucks and an idiot.
0:55:35
It doesn't already have.
0:55:48
Okay, only for roll.
0:56:08
And then we need to change these namespaces.
0:56:27
Yeah.
0:56:47
Wait.
0:57:02
Um.
0:57:20
I'm going to say yes.
0:57:39
Yes.
0:57:56
So if we have only for roll.
0:58:11
Calculate player roles.
0:58:13
I'm innocent.
0:58:14
So I should not teleport because I'm not a trader.
0:58:17
Yes.
0:58:20
Only for roll.
0:58:22
And no scent.
0:58:31
Yes.
0:58:55
I'm going to say yes.
0:59:47
Your ID is tops.
0:59:56
Okay.
1:00:00
Okay, so all teleporters will be under this.
1:00:05
And now they're separated and using ID system.
1:00:10
Okay, you. You. You. You.
1:00:25
Some are break.
1:00:40
Don't eat the tree.
1:00:49
Okay, so what's ML?
1:00:54
They scream Beyoncé chip next week.
1:00:59
Hey, they still haven't shit those out yet.
1:01:04
What, this been like two months?
1:01:09
Or did you like buy the specialty like the thingy money loader?
1:01:18
I mean.
1:01:28
Oh, monkey loader.
1:01:38
I thought you were calling an idiot money loader because of how expensive it is.
1:01:45
I'm not going to be a little bit more expensive.
1:01:50
Two's in a two e.
1:01:55
I see.
1:01:57
Just what the decker to come out.
1:02:01
And then what I know that what the decker can do.
1:02:05
I can decide between between them.
1:02:10
I'm going to go and fix it right now.
1:02:17
I fix it.
1:02:21
Steam index controller.
1:02:27
How hard is it?
1:02:34
Two fix.
1:02:37
If you change the thumbstick.
1:02:40
It's the.
1:02:49
They don't have a guide for the thumbsticks.
1:02:57
There's a guide on Reddit.
1:03:07
The issue is also my left thumbstick.
1:03:10
It doesn't have a touch sensor anymore.
1:03:14
I don't know why.
1:03:15
Take a hit that wall too hard one day.
1:03:20
I'm not going to be a little bit more expensive.
1:04:11
Oh, looks like the top plate just comes off.
1:04:17
There's one ribbon cable and then your at the thumbstick.
1:04:41
It looks like you have to take off a second ribbon cable but it doesn't look too hard.
1:04:48
Oh wait, you have to desotter it.
1:04:55
I'm bad at desottering.
1:04:59
I'll think about it.
1:05:17
I think it's a little bit more expensive.
1:05:32
I should contact to see if I can get anything from what I've seen.
1:05:50
I'm not going to be a little bit more expensive.
1:06:41
Maybe it's a good track record.
1:06:56
Are these hidden on dev mode?
1:07:17
I believe so.
1:07:35
I'm not going to be a little bit more expensive.
1:07:53
Maybe a context menu?
1:08:11
I've never seen anything like that.
1:08:32
It sounds so much work.
1:08:47
I'm not going to be a little bit more expensive.
1:09:05
Button text.
1:09:20
I'm not going to be a little bit more expensive.
1:09:38
This already has a place at Raycast.
1:09:52
The item is on tool and it will be the teleport.
1:09:58
The teleport tool.
1:10:08
Change the color.
1:10:24
What?
1:10:54
I'm not going to be a little bit more expensive.
1:12:12
This is the TT map.
1:12:30
I'm not going to be a little bit more expensive.
1:14:06
The component is damaged and he's replacing what am I going to bother preserving it.
1:14:20
Yes.
1:14:22
Text-fil-up text editor.
1:14:32
I never thought about the mods breaking.
1:15:02
I don't want to be a little bit more expensive.
1:15:22
I'm not going to be a little bit more expensive.
1:18:02
I just must have to fly.
1:18:22
I'm not going to be a little bit more expensive.
1:19:58
Maybe you like one more
1:20:00
point five, and that four. Maybe.
1:20:27
Oh, and this has, uh, and I grab.
1:20:53
Where were you in my hand?
1:21:03
Are you in my hand? Yeah.
1:21:16
I'm just substituting me. One point, one point, one. We're doing one point one.
1:21:42
Oh, you hate me. Like two.
1:21:49
There we go. Give it.
1:22:12
Um, managed to move color X.
1:22:21
In color. What do you mean, move the color X type?
1:22:30
Uh, I did see that you fix you a lot top. I was, I woke up this morning a little bit
1:22:36
early. I read your message that you were trying to fix it. And I was going to write the fans
1:22:42
already. But then I actually woke up and got my computer. And then I saw that you, you
1:22:47
did clean it. So I'm proud of you.
1:22:53
Burn it burn.
1:23:02
Okay. I did say I want to make it do random colors. It's the last make it do random colors.
1:23:16
This is a color X. You need a right dynamic color X.
1:23:35
And I'm going to make it do random colors. I'm going to make it do random colors.
1:23:55
I'm going to make it do random colors.
1:24:05
There is a surprising. There usually isn't a note for stuff I need.
1:24:10
Move. Thank you.
1:24:23
I thought we checked that already. I would like to check you in the hotel or something.
1:24:38
That's fine for now.
1:24:47
Text-fueler-text editor.
1:25:01
Let's look into this. Well, that gives it a UIL.
1:25:12
Text-minu source. And then context-minu item.
1:25:23
Text-minu source.
1:26:39
Ground heliodele.
1:26:43
Text-minu source.
1:27:23
Text-minu item.
1:27:33
Text-minu item source.
1:27:37
Text-minu source.
1:40:00
[Music]
1:40:15
Yeah, I don't think that...
1:40:17
Oops.
1:40:23
Yay, YouTube video.
1:40:30
I'm not a fan of the music video.
1:41:00
[Music]
1:41:15
I'm there.
1:41:16
No.
1:41:17
They will actually be setting up a door.
1:41:20
But before we can get into making a door, we have to understand
1:41:24
what do we need to make a door.
1:41:27
Now, the one is pre-simple, make door.
1:41:30
But how make door?
1:41:32
Well, it's pre-simple.
1:41:33
It toggles through and existing the cringes.
1:41:35
I like that it's just being rusted.
1:41:37
Ah, I see.
1:41:38
I'll wrap it with my laser.
1:41:41
But you can't do right now.
1:41:43
I can open and I can close the door and it moves around.
1:41:47
And this is crazy.
1:41:49
Now, one of the important parts for a door is that its pivot has to be
1:41:54
on one side of it.
1:41:56
Otherwise, the pivot is not going to work properly.
1:41:58
Now, if you have an object like a box, for example,
1:42:04
then the pivot is generally going to be
1:42:09
and the center of the object by default.
1:42:13
So if we select this, you'll see we can move the object
1:42:17
but we can only move it along its center,
1:42:20
which means if we rotate the object,
1:42:23
it will actually rotate like this.
1:42:26
And that's not really ideal for a door to be rotating like this.
1:42:31
It doesn't really open very far.
1:42:35
You'd have to slide past it and it's a really ideal.
1:42:40
So instead of what you have to do if your object does not have a proper
1:42:45
hinge, you have to make your own hinge.
1:42:48
So when I just do this first,
1:42:50
I make a new child on your object,
1:42:53
such as this part,
1:42:55
which will actually call this the hinge.
1:42:58
And what we'll do is we'll first move the hinge all the way through right of it.
1:43:06
Now, if you know the dimensions such as with this box here,
1:43:10
you can actually just look at the dimensions of the box
1:43:14
and from those dimensions, calculate how far you need to be
1:43:18
the object from the center of it,
1:43:20
decide for it to be on the edge of it.
1:43:23
Now, you don't have to do with any arbitrary object and we're just being here
1:43:26
because what you can do is if it has a mesh collider,
1:43:30
you can actually convert it into a box collider.
1:43:33
So if this had a physics collider, mesh collider,
1:43:38
I could actually like replace with box collider,
1:43:42
which generates this box collider,
1:43:44
which tells me it's exact dimensions.
1:43:46
If it was a box and a victimized collider,
1:43:49
it even shows you the box, which is really nice and useful.
1:43:53
But we'll just eyeball it for now because we just want it to like fork as a door.
1:44:01
So let's say our door,
1:44:03
as for some reason hinges that are exactly in the center
1:44:06
and they're just anchored like this.
1:44:09
So, I just, you do this.
1:44:12
Now, if we were to try and rotate the door right now,
1:44:16
you'll notice that it'll still just rotate like this
1:44:19
instead of moving on a hinge.
1:44:21
This is because what we have to do is we have to do a little switch area.
1:44:24
We'll have to open up the hinge like this.
1:44:27
Then we'll say that
1:44:30
parent under well-drewed
1:44:33
or probably in space, I have a work.
1:44:36
And next we'll grab the box
1:44:38
and parent it into the hinge.
1:44:40
This now, our hinge is actually the parent.
1:44:45
You'll also remove it to be grabable from the box.
1:44:50
Or when you can also remove it over on the hinge,
1:44:53
or we won't need the grapple.
1:44:55
Now, once you have the hinge as the parent,
1:44:59
if you rotate the hinge,
1:45:02
you'll quickly notice that it now actually properly rotates along its hinge,
1:45:08
which means we can now open and close this door.
1:45:11
It's a big way.
1:45:13
I'm gonna quickly swap the projection just a little bit.
1:45:16
Easier to rotate, even if it was a bit janky.
1:45:19
The projection like this, for rotation.
1:45:22
So, yeah.
1:45:24
It does not want to comply.
1:45:26
Projections a little bit weird when you're trying to rotate an object,
1:45:30
as you can see.
1:45:31
It's trying to guess the made-war I'm pointing.
1:45:34
Yeah, there we go.
1:45:35
It rotated a little bit.
1:45:37
I think that is a victory.
1:45:38
That's why I generally use the pet because it just gives you a lot more control over rotating the object.
1:45:46
And I'm putting it down.
1:45:47
Now, it rotates on its hinge.
1:45:49
We need to actually make it able to be go out and rotate it.
1:45:53
So, all we need to do,
1:45:54
ideally, make a parent wanted hinge.
1:45:57
So, the hinge is at 0, 0, 0, 0.
1:46:00
A patching component outside transform interaction joint.
1:46:06
Because it join as a type of hinge.
1:46:09
And then here, all we need to know now is how far should the door open?
1:46:14
So, if we rotate the hinge to like 90,
1:46:19
the battery I like 90, 90 is a good number.
1:46:23
So then we can just reset this back to 0, go to the quest, and this is very important.
1:46:29
Um, quest is the rotation around the y-axis,
1:46:33
while swing is around the x-axis.
1:46:36
And the x-axis, and the door jelly does not want to rotate around those axes because it's a door.
1:46:44
So, it's a little quick, a quest of 80.
1:46:50
Now, this means that if I rotate it now, you can see it goes...
1:46:55
So, we need to rotate around the native 80 to pause the 80.
1:46:59
Because unlike a slider, we actually don't need to double the values here.
1:47:04
Because it just directly goes to those values, to pause the negative of that degree.
1:47:11
Now, you could change the axes and the reference axes for twist by modifying here.
1:47:18
The axes and the push reference axes.
1:47:21
So, whatever, jelly speed, you can just set up like this to begin with.
1:47:26
And you're gonna last more, and only all want to do less work.
1:47:33
Now, one thing is the quality, so bad.
1:47:40
Oh, wait.
1:47:46
♪ ♪
1:48:58
What is it?
1:49:02
♪ ♪
1:49:28
Wow, that was a good ladder.
1:49:37
♪ ♪
1:50:25
What?
1:50:32
And if you put that on me.
1:50:36
Maybe jump high for jelly.
1:50:45
Okay, I'm gonna go to the place that teleporters use the tool.
1:50:55
♪ ♪
1:51:01
Okay, is there a random string?
1:51:04
Can we just randomly...
1:51:09
Do you like a string for now?
1:51:18
♪ ♪
1:51:28
Which one is it?
1:51:30
Oh.
1:51:33
♪ ♪
1:51:47
We are a team.
1:51:51
♪ ♪
1:52:14
What do I think of the characters?
1:52:16
♪ ♪
1:52:38
I'll give it a random ID.
1:52:46
Okay, you can have one.
1:52:55
What we need to do...
1:52:59
...is...
1:53:01
...let me see these around now.
1:53:04
Wow.
1:53:09
So... yeah, this right here.
1:53:19
♪ ♪
1:53:29
Okay, let's...
1:53:32
Let's play some now.
1:53:42
♪ ♪
1:53:56
Here.
1:54:01
I don't think there's any other teleporters.
1:54:04
♪ ♪
1:54:09
Okay, so this...
1:54:13
...we can just click on...
1:54:25
...this visual...
1:54:29
...and scale this out.
1:54:33
♪ ♪
1:54:44
It's so small.
1:54:50
That's right.
1:54:57
There.
1:55:00
And...
1:55:02
...this will have the telepor ID of...
1:55:07
♪ ♪
1:55:14
I don't know why I didn't save the ID.
1:55:18
Interesting.
1:55:21
♪ ♪
1:55:25
Other...
1:55:28
...world.
1:55:31
♪ ♪
1:56:32
This ID will be...
1:56:37
♪ ♪
1:56:42
...nether.
1:56:46
♪ ♪
1:56:50
World 2 nether.
1:56:54
Link 2...
1:56:59
...nether 2 or...
1:57:09
...world.
1:57:14
♪ ♪
1:57:17
Why?
1:57:23
The bits are crunching.
1:57:25
Are they still crunching?
1:57:30
♪ ♪
1:57:34
You straight up...
1:57:35
...matching their bits.
1:57:40
♪ ♪
1:58:15
Why?
1:58:17
♪ ♪
1:59:28
Thank you.
1:59:31
I appreciate it.
1:59:33
♪ ♪
2:00:00
[Music]
2:00:39
Why did you stretch it out?
2:00:42
What'd you do?
2:00:44
Wait, you didn't.
2:00:47
You must be good, Bert.
2:00:49
Uh.
2:00:55
Okay, that's...
2:00:57
The portal should be done.
2:01:09
I don't know where this is.
2:01:17
These technically will never get used.
2:01:21
But it is here just in case.
2:01:28
[Music]
2:01:34
Is that it?
2:01:36
[Music]
2:01:42
Let's test them.
2:01:45
Alright, going.
2:01:49
What?
2:01:52
That completely broke my immersion.
2:01:56
That completely broke the immersion.
2:02:09
Uh.
2:02:26
Are these tied to hide or remember?
2:02:33
No.
2:02:36
I don't know why I'm going on.
2:02:40
I think it's hard-coded.
2:02:44
Ah.
2:02:47
Really bad.
2:02:49
Another?
2:02:51
Ah, don't worry about it.
2:02:55
I need to add... I need to find a good, like, water system.
2:03:00
[Music]
2:03:30
Okay.
2:03:33
[Music]
2:03:37
The teleports are done.
2:03:39
We need ladders.
2:03:43
And I think they'll be done for, like, the movement on the map.
2:03:47
And they work the stone map specific stuff.
2:03:52
I need to place the eye of spawners in the player's spawns.
2:03:55
Okay, after those, and that's just map specific stuff.
2:03:58
Like this.
2:04:00
Haley make the ladders worth.
2:04:04
I know.
2:04:06
Here, I can make him temporarily work.
2:04:11
[Music]
2:04:21
Second phone and call.
2:04:27
Character, Austin Character Controller.
2:04:32
[Music]
2:04:46
There.
2:04:49
[Music]
2:04:56
Ladders should work now, temporarily.
2:05:00
[Music]
2:05:14
Let's still want to make that ladder tool.
2:05:20
[Music]
2:05:23
Yippee.
2:05:26
[Music]
2:05:29
So yeah, their spawns.
2:05:32
Which of these?
2:05:35
Click here and they'll do a spawn.
2:05:39
The tools.
2:05:44
The item spawner.
2:05:46
It already has a tool I've seen place them.
2:05:51
And it's just map specific stuff like the levers.
2:05:56
Breaking the blocks.
2:06:00
This damage system, which is already there,
2:06:04
is actually to a trigger.
2:06:09
[Music]
2:06:14
The best of music.
2:06:16
I've never seen this before.
2:06:20
[Music]
2:06:30
Yippee.
2:06:33
[Music]
2:07:01
I got 20 minutes to kill.
2:07:04
What should I do, Sucks?
2:07:07
[Music]
2:07:15
I don't know.
2:07:17
I should probably go to bed soon.
2:07:20
I go to bed.
2:07:23
Did I have to be awake, but tomorrow?
2:07:27
Yeah.
2:07:31
It's just like so weird to have this night running on the evil laptop like playably.
2:07:39
I'm so glad.
2:07:41
I didn't even notice.
2:07:44
You got 60 FPS?
2:07:48
I mean a small like 50,
2:07:54
55, something like that.
2:08:00
Still pretty good for evil laptop.
2:08:03
It's not like it 10/20.
2:08:08
[Music]
2:08:30
Okay, good bed.
2:08:33
[Music]
2:09:03
What?
2:09:06
[Music]
2:09:10
Dang, you really are in bed.
2:09:15
It's a big bed.
2:09:19
Mile.
2:09:22
[Music]
2:09:43
What's the fact to destroy it?
2:09:45
Does it make you instantly go to bed?
2:09:51
A half.
2:09:53
Let's try it.
2:09:56
[Music]
2:09:59
Go to bed.
2:10:02
[Music]
2:10:04
Guess who in the morning?
2:10:08
[Music]
2:10:18
Anchors can do that.
2:10:24
What do you mean?
2:10:27
Which part?
2:10:30
Close you?
2:10:33
[Music]
2:10:56
Who's opposite?
2:10:59
[Music]
2:11:05
I don't know, it's something.
2:11:08
[Music]
2:11:11
Make sure they're gone.
2:11:14
They're gone.
2:11:17
Let's come along.
2:11:20
Oh, what I can do in my 10 minutes.
2:11:24
I can do the rest of the textures because we only did it in static.
2:11:31
[Music]
2:11:44
I need to put the texture in here.
2:11:47
What do I think of that?
2:11:51
Minecraft, water, texture.
2:11:57
Can I easily grab this or are people really going to yell at me?
2:12:02
[Music]
2:12:17
Images.
2:12:20
[Music]
2:12:32
This isn't the air flow water texture.
2:12:36
It's a perfect job.
2:12:51
You tile it?
2:12:55
[Music]
2:13:04
I don't know, textures work.
2:13:07
[Music]
2:13:36
I'll figure it out.
2:13:40
There's the rest of the textures.
2:13:51
[Music]
2:14:53
I don't know why that's separated.
2:15:03
[Music]
2:15:13
You did leave any coming to effect.
2:15:19
Does it trigger the undisturbed?
2:15:25
Let me try that one day.
2:15:29
If you delete someone's user route, where is that on leave?
2:15:35
I think we tried the on leave.
2:15:39
[Music]
2:17:13
We tried on leave.
2:17:15
It's this time by context, but it's the mission.
2:17:19
There's an option not to do that.
2:17:21
Interesting.
2:17:23
I wonder if there's a comedic way to like you get someone to sit in the anchor and then obliterate them.
2:17:33
It's like some use case in that somewhere.
2:17:37
[Music]
2:19:19
I think that it's science after the first instance.
2:19:23
[Music]
2:19:59
I'm almost out here.
2:20:00
about his roots.
2:20:30
the
2:20:49
(I need to be in the mood of the whole world to get to know you)
2:20:52
(but I'll never let you go)
2:20:56
(I'll never let you go)
2:20:57
(but I'll never let you go)
2:20:59
(I'll never let you go)
2:21:01
(but I'll never let you go)
2:21:03
(I'll never let you go)
2:21:13
Is this same stuff?
2:21:14
Wait, hold on.
2:21:15
(I'll never let you go)
2:21:17
why? I don't need to fix that. I need to find...
2:21:47
I think that's all of the textures at the point.
2:21:54
I struggle to drink enough. It hits five o'clock somewhere.
2:22:02
Somebody have to leave by me. It's just when the VR...
2:22:09
I have a water bottle that mixes flavored flavor flavor into it. Well you sit on it and I have a caffeine flavor in it.
2:22:33
It holy does it yet.
2:22:40
Oh, holy de duplicate materials. I will forget about it.
2:22:53
The VR update would help. Yeah.
2:23:00
I can't just open my mouth and run into these. Just try it.
2:23:27
Oh, holy de...
2:24:25
Oh yeah, my streaming equipment comes in today.
2:24:32
I don't have a game capture that isn't old AF.
2:24:49
Save twice. Just in case.
2:24:58
It may progress. We mostly finish the teleport tool. I just want the context of anything.
2:25:11
I need a figure out. It's an easy way to change the world gravity and the world like physics.
2:25:26
It feels very floaty compared to what an FPS would be. I'm assuming yes.
2:25:41
I appreciate it.
2:26:07
So, I have a ladder trigger. Why?
2:26:15
Okay, look at motion modules. Sweet. Thank you. I thought so.
2:26:29
And the TT team app. There is a...
2:26:41
Any press in there for the traders? It spawns. Well, it just moves that down the track.
2:26:50
And if he wants to hear it, it blows up. Push down the track.
2:27:02
This lowers. It goes down.
2:27:07
That'll be fun.
2:27:15
Okay, with that. I'll begin now. And then I will end the stream.
2:27:28
This one. Yeah, indeed. Where are you getting close?
2:27:51
If you want to make your own map, you can make it within or at night.
2:28:00
Because I will be posting a documentation.
2:28:08
I shared folders like this. This is how you make ladders. This is ladder tool. This is the place item tool. This is the place players spawn tool. This is a default empty world.
2:28:23
So yeah. Just want to make like a shit post. That'll also be nice.
2:28:33
Oh, I will enjoy getting off.
2:28:42
The argument is not today. My dumb ass friend.
2:28:48
Didn't know the date. So now it's next Saturday. Instead of this Saturday. So I'm free.
2:29:00
the
2:29:12
okay up into seeing their Shining
2:29:15
eat your soup
2:29:18
if
2:29:22
hi it's over to find