Transcript
0:00:00 [BLANK_AUDIO]
0:00:46 When for the thing, there's a pink, there's a still pink.
0:00:53 Do it pink.
0:00:57 It's your way to see this webhooks, integrations, one webhook, my own guest.
0:01:03 [BLANK_AUDIO]
0:01:07 Okay, let's find some music.
0:01:08 [BLANK_AUDIO]
0:01:09 Music, music in my system.
0:01:14 [BLANK_AUDIO]
0:01:18 Let's get my guitar.
0:01:28 [BLANK_AUDIO]
0:01:30 No live radio channels, anime plus radio.
0:01:38 [MUSIC]
0:01:52 Hoping it.
0:01:54 [MUSIC]
0:01:58 There it is.
0:02:02 [MUSIC]
0:02:12 Let me verify that it works.
0:02:14 [MUSIC]
0:02:18 Oh, hold on.
0:02:22 Actually, that actually passed through my-
0:02:26 [MUSIC]
0:02:28 But I'll have to go to the next one.
0:02:34 At the press to the GPU through the Docker.
0:02:38 [MUSIC]
0:03:06 Um.
0:03:08 [MUSIC]
0:03:12 Okay, cool updates.
0:03:14 Cool updates.
0:03:16 [MUSIC]
0:03:18 Oh, I'm like.
0:03:20 [MUSIC]
0:03:30 At least three updates on that.
0:03:32 Oops.
0:03:34 Who will pull on their Docker?
0:03:38 [MUSIC]
0:03:40 Oh, I see Chad.
0:03:42 [MUSIC]
0:03:46 Okay.
0:03:48 When she works everyone.
0:03:52 I will be resin 19.
0:03:56 Resa resin 19.
0:03:58 [MUSIC]
0:04:10 What is he?
0:04:14 [MUSIC]
0:04:24 That legal?
0:04:26 [MUSIC]
0:04:48 Water.
0:04:50 [MUSIC]
0:05:00 Custom browser docs.
0:05:02 Now we're talking.
0:05:12 There has to be an own cast browser doc.
0:05:16 Browser doc.
0:05:18 [MUSIC]
0:05:24 Owncast cat.
0:05:28 Embedded chat.
0:05:34 As video.
0:05:38 [MUSIC]
0:05:48 Open the homepage of your own cast.
0:05:52 It's a player automatically find it correct.
0:05:54 [MUSIC]
0:06:04 Read only chat.
0:06:08 [MUSIC]
0:06:20 Use this.
0:06:24 Using OBS.
0:06:28 [MUSIC]
0:06:32 Ascring.
0:06:34 A doc name.
0:06:40 [MUSIC]
0:06:42 Cast that crowdhaley.
0:06:44 [MUSIC]
0:06:48 Owncast chat.
0:06:52 [MUSIC]
0:06:56 I can read oncast chat.
0:07:00 [MUSIC]
0:07:02 Okay.
0:07:04 Thank you OBS.
0:07:06 [MUSIC]
0:07:16 Cast me browsers open.
0:07:20 [MUSIC]
0:07:28 I don't even have a five if this is populated.
0:07:34 Which currently live on owncast.
0:07:38 Hey, you're right.
0:07:42 [MUSIC]
0:07:46 Do I have to look at the database?
0:07:50 [MUSIC]
0:07:52 Channel update.
0:07:56 Last one.
0:07:58 Okay, it still works.
0:08:02 [MUSIC]
0:08:10 Okay, so we got.
0:08:14 Let's fix that.
0:08:16 That's annoying me.
0:08:20 I don't use mesh renders.
0:08:24 I love mesh renders.
0:08:28 It's only one but you know what I mean.
0:08:34 Tools.
0:08:40 And this is a sky box.
0:08:44 Let's move it.
0:08:48 [MUSIC]
0:08:52 Like that.
0:08:58 And then these roses.
0:09:02 That's why we're here.
0:09:06 [MUSIC]
0:09:10 They need to be point filtered and that's smoothed.
0:09:14 So I need to figure out how to do that.
0:09:18 Is it possible?
0:09:22 [MUSIC]
0:09:26 One day you'll get there.
0:09:30 [MUSIC]
0:09:34 What microphone is this using?
0:09:38 [MUSIC]
0:09:40 Why is it using that microphone?
0:09:44 I have to be all you inputs.
0:09:48 I'm under the audio inputs please help.
0:09:52 [MUSIC]
0:09:58 Where's the voice mod?
0:10:02 Okay.
0:10:06 [MUSIC]
0:10:38 Is there a way to make this?
0:10:42 Yeah.
0:10:46 Now we're getting somewhere.
0:10:50 Point.
0:10:58 [MUSIC]
0:11:00 Look at this.
0:11:04 [MUSIC]
0:11:06 These ones also need to be point.
0:11:12 They're so smoothed.
0:11:16 [MUSIC]
0:11:22 Link, she's doing point.
0:11:26 [MUSIC]
0:11:30 These all make the need to be.
0:11:34 I think it's just all make the point filter.
0:11:38 This is just not look great.
0:11:40 In India, I need India.
0:11:42 We are playing Minecraft.
0:11:44 We up here mining and crafting.
0:11:54 [MUSIC]
0:12:04 Good thing there's only 49 textures.
0:12:08 Or would be doing this all day.
0:12:12 [MUSIC]
0:12:18 Eves.
0:12:20 [MUSIC]
0:12:22 Bad, bad.
0:12:26 [MUSIC]
0:12:30 Did he have a good eep?
0:12:32 [MUSIC]
0:12:44 Me when I don't know.
0:12:48 Point filter more efficient too.
0:12:52 I think so.
0:12:54 Maybe, probably.
0:12:56 But things default to point filter because it looks nicer.
0:13:02 And they're not freaks like me.
0:13:06 [MUSIC]
0:13:08 Look at my filter it is.
0:13:12 [MUSIC]
0:13:28 This isn't even my things to do today.
0:13:32 [MUSIC]
0:13:42 This is the old cobblestone texture I saw.
0:13:46 It's crazy how much it used to like.
0:13:50 [MUSIC]
0:13:54 Look at this.
0:13:56 [MUSIC]
0:14:00 I ate it.
0:14:06 Turn off eat.
0:14:10 [MUSIC]
0:14:12 Went to eep at 5 a.m.
0:14:14 Look at that 15.
0:14:18 See if you fare.
0:14:20 I did.
0:14:24 See how very late.
0:14:26 Not all.
0:14:28 Based on the individual.
0:14:30 I stayed up to like my night.
0:14:34 And I actually don't.
0:14:36 And I felt so bad.
0:14:38 [MUSIC]
0:14:52 I just did this one.
0:15:02 Yeah.
0:15:06 [MUSIC]
0:15:08 Three top.
0:15:10 [MUSIC]
0:15:20 Three side.
0:15:30 [MUSIC]
0:15:36 I heard.
0:15:40 [MUSIC]
0:15:48 The new RIMRAL DLC came out yesterday.
0:15:52 And I did not buy the DLC, but I did play the base.
0:15:58 They updated the base game.
0:16:00 A lot less than I thought they would.
0:16:02 Unless my games bugged.
0:16:06 [MUSIC]
0:16:10 That does not look good.
0:16:12 [MUSIC]
0:16:14 After stuff I thought they added to base game.
0:16:16 I think it's behind the table, which I'm very angry about.
0:16:20 [MUSIC]
0:16:26 The DLC is like, okay, you can build a spaceship.
0:16:30 And then you can fly to other things.
0:16:32 Which is pretty cool.
0:16:34 But then they are also like, yeah, we added fishing.
0:16:38 And then you can reinforce the ground when you're in the swamp.
0:16:42 But now I think those are also part of the space DLC for some reason.
0:16:48 [MUSIC]
0:17:12 The old Massey.
0:17:18 I love the old Massey.
0:17:22 This looks so good.
0:17:28 Every game has that fishing, it does.
0:17:30 I don't know how the fishing works.
0:17:34 And it's, I didn't see it.
0:17:40 Let me tab out.
0:17:44 [MUSIC]
0:17:46 I'm rolled fishing Odyssey.
0:17:50 [MUSIC]
0:17:54 Get the research, the fishing tech in the research tree.
0:18:06 You'll be able to place fishing zones.
0:18:14 You fish the same area too much, you can run out.
0:18:20 Watch for a gill rot.
0:18:22 It's a water disease that kill fish over time.
0:18:28 The flooding can spread fish, if the colony gets flooded fish can move between bodies of water.
0:18:36 You can force floods?
0:18:38 That was that word.
0:18:42 [MUSIC]
0:19:02 Yeah, researching it, that is pretty crazy.
0:19:06 [MUSIC]
0:19:16 That blend will between stone and cowl.
0:19:22 [MUSIC]
0:19:26 You know it would be crazy, a Minecraft texture tier list.
0:19:32 This old brick, slaps.
0:19:36 There's something about it, it's just so nice.
0:19:42 The other one is like, it will last orange.
0:19:48 When you think of a brick, you think of dark red orange.
0:19:52 Instead of just a bright red thing.
0:19:56 And then the frickin' the grout, the shit.
0:20:00 and the reason why I'm not even in the modern texture is not naturally white.
0:20:30 That's just funny. I love that.
0:21:01 Yes! We love innovation.
0:21:10 Glass.
0:21:13 Ignored.
0:21:16 Okay, so...
0:21:21 Okay, now you can read it.
0:21:24 When it had some...
0:21:31 Something...
0:21:35 When it didn't have a filtering mode, I couldn't read the last message.
0:21:41 And I thought it said take mens layer of good.
0:21:44 I was like, "What?"
0:21:47 Take mens layer of what?
0:21:54 ♪
0:22:09 And...
0:22:12 Listen...
0:22:16 Almost ran out of brick blocks.
0:22:23 ♪
0:22:38 I want to be done with this.
0:22:43 Is this a little freaking boring?
0:22:46 Our plan.
0:22:50 ♪
0:23:04 The old obsidian?
0:23:07 Oh my goodness. Now that is a good texture.
0:23:13 You add the text as a texture?
0:23:19 This is just a rip from a gmod map.
0:23:24 So in the gmod map, that was a texture.
0:23:28 If I was making this, I would have done a lot of stuff differently.
0:23:33 You should see the blender file.
0:23:38 It's weird hammerisms.
0:23:43 ♪
0:25:05 This one, we don't need to worry about tools.
0:25:10 Let's take a little break.
0:25:13 I need to learn how to use Hammer one day.
0:25:19 I have access to sandbox.
0:25:25 It looks cool to develop for it.
0:25:28 The issue is there are no docs.
0:25:32 If there are docs, then it's already outdated.
0:25:35 They switched to a different workflow.
0:25:39 I was really hyped to make a little mini casino.
0:25:45 I could not even figure out how to use it.
0:25:50 I could not even figure out how to start.
0:25:55 Does anyone have access to sandbox?
0:25:59 Okay, that's good.
0:26:02 Yes, sandbox.
0:26:06 Looks very promising.
0:26:09 You have to fight with it if you really want to do stuff with it.
0:26:16 I'm going to have to do it.
0:26:21 I'm going to do it.
0:26:26 At this current point.
0:26:31 End signroom, sign weapon.
0:26:36 Sign test.
0:26:40 Sign door.
0:26:54 Also, do you not even know?
0:26:59 I have the sky box.
0:27:02 It's just a UI material.
0:27:07 There has to be a way where you can like...
0:27:12 I don't know.
0:27:15 I want to extend the water past the sky box.
0:27:18 It's infinite water.
0:27:22 I would have to have an extra for that.
0:27:25 Or can I do weird...
0:27:28 Try a classic planer or something?
0:27:32 I'm not sure how that works.
0:27:36 I'm not sure.
0:28:30 I really want to make a Minecraft Resonite connector.
0:28:40 I want to play Greg Tech inside of Resonite somehow.
0:28:50 I want to make it where I can generate an update voxels.
0:28:59 and stuff like that. Just like a veer and not like an interact, you can walk around like where I am in the player world maybe.
0:29:11 And then you can see me play stuff maybe, maybe, I think that would be cool.
0:29:18 Okay, this is the clouds.
0:29:29 I don't think they should be smooth.
0:29:40 My limited knowledge of clouds are red because there's a point like this red somewhere.
0:29:53 This is a better import. With the clips that you imported, it has player clips.
0:30:02 So what they did in the actual map is that they had these so that you would auto-walk up it.
0:30:11 The issue was, is that they were all half the size of the block.
0:30:16 So I had to manually grab each one of these edges and then pull them up to the full size of the block
0:30:21 because our colliders are different. You couldn't jump up half blocks.
0:30:28 But yeah, those clips work. Skybox is good.
0:30:41 And I was about to use triggers so I can know like we're at the place specific stuff.
0:30:45 I have no idea what this trigger is.
0:30:49 I also put triggers on all the doors.
0:30:58 So now you can actually go through it. Tell us where the ladders are.
0:31:03 Which I want to work on the ladder holiday.
0:31:08 The ladder system is done. I just need to put it in a tool.
0:31:17 But yeah, this is fun. It's right here.
0:31:23 It's funny how they do this.
0:31:27 Okay, screw you.
0:31:33 Let's give you the selection.
0:31:38 So the way they did this and source is just like a counter of what you have.
0:31:46 And what they did was
0:31:54 each, each number is a material.
0:32:01 I guess you can't change like text on the fly and source, which I do not believe.
0:32:07 I don't know why they did that way.
0:32:15 Yeah, that's fun.
0:32:17 It's so nice being able to actually move in this map decently now.
0:32:23 I also made all of these
0:32:27 their own separated blocks because eventually
0:32:30 like you can destroy these in the actual map.
0:32:33 And you can
0:32:36 like come in here.
0:32:39 So those are separated. Those are separated.
0:32:45 Lava water separated. All the lava hazards are separated.
0:32:51 I won't be looking at if I go in there, but this is the traitor room separated.
0:33:01 So, is this separated?
0:33:07 This right here, I mean bodies.
0:33:12 I need to figure out a way.
0:33:15 In my TTT system.
0:33:19 Should he
0:33:24 really is still cited?
0:33:32 Should you be able to pick up the bodies?
0:33:37 Like the dead bodies, which is like the statues?
0:33:43 I'd fell in there again. I'm not thinking.
0:33:47 Maybe the issue is
0:33:51 Resonate is way too free.
0:33:55 We need to have like wall clips. Make sure that you can't just hide them in a wall.
0:34:01 Or outside of bounds because that's cringe.
0:34:04 So that's something I need to think about.
0:34:07 These levers are pivoted correctly.
0:34:11 I need to figure out how to...
0:34:16 Trying to do it yesterday.
0:34:17 But I have a snapping, which is maybe what I want.
0:34:22 But I don't know how to prevent it.
0:34:25 I'm like going at certain angles.
0:34:28 I don't know what what's hiding it is.
0:34:31 But I know there is one.
0:34:40 This is the...
0:34:43 The item spawner tool.
0:34:49 It's spud.
0:34:51 And item spawner when you click wherever you hit.
0:34:56 And that places it directly into the map itself.
0:34:59 Uh, a slot.
0:35:01 Which is good.
0:35:11 But I will destroy you now.
0:35:16 Eat them?
0:35:18 Yeah.
0:35:20 I don't want people to eat the sashes.
0:35:26 Um, this is a death trigger.
0:35:28 I need to do...
0:35:31 I can't.
0:35:34 So how players take damage?
0:35:37 Is already there.
0:35:41 Um, so technically it should be very easy to do like
0:35:48 a trigger for standing in a lava just to apply damage.
0:35:52 This should be easy too.
0:35:54 Oh yeah, I also thought it was something yesterday.
0:35:56 I need sounds.
0:35:59 So what I was thinking is that on the TvT manager slot,
0:36:06 it would have like a bunch of sounds like if you're burning.
0:36:10 Um, and stuff like that.
0:36:14 And I also would also like to bring in some resinite
0:36:18 isms where if you have a variable on your character.
0:36:24 With your uh sounds, it would use your character sounds instead of the default.
0:36:29 I think that would be cool.
0:36:39 Um, so we need to,
0:36:46 uh, to uh, to uh,
0:36:50 the textures look a lot better now.
0:36:51 Now that they're point filter.
0:36:55 We need to work on the teleporters, which I think I need to kind of change some logic around.
0:37:06 Um,
0:37:09 I don't know why that's a trigger.
0:37:12 And then we need to work on the ladders, which I need to put into a tool basically.
0:37:22 Up to you to decide should I ladder or should I teleport her?
0:37:30 And when you are deciding, I will check my phone.
0:37:39 You never knew?
0:37:42 Yeah, yeah, yeah, yeah.
0:37:43 Okay, so this is the basic bitch default teleporter.
0:37:49 You walk through here.
0:37:53 And then you get put out here.
0:37:56 This is a little area.
0:37:58 Uh, there's some, there's like two spawns down here I think or something.
0:38:03 Um, there's, I don't, or I don't know the mechanic of.
0:38:09 Um, what the blocks do.
0:38:12 I have to look into it.
0:38:14 But yeah, you go through here.
0:38:17 If you go back in there, you come out here.
0:38:23 Um, and then,
0:38:26 uh, traders can only walk through here, which I need to add a,
0:38:31 like triggers, traders can walk on that thing.
0:38:37 Um,
0:38:40 not that one.
0:38:42 Yeah, if you push this button, I think it, it works only once.
0:38:46 So you can push it once for around.
0:38:49 And the person who walks through this, now the portal.
0:38:55 We'll spawn at this one.
0:39:00 And then this trigger applies a character force to forward.
0:39:04 And then forces them down into the lava.
0:39:10 Um, this one takes you down to the bottom, the one that doesn't kill you.
0:39:17 And there's another trader area that takes you to the same point.
0:39:39 [Music]
0:39:43 Teleport is the one that makes sense.
0:39:45 FES type games does not make sense to put teleporting players at a massive disadvantage.
0:39:50 [Music]
0:40:00 Um, in most TT maps, it's very rare to find teleporters.
0:40:10 This one is just playing on the other portal mechanic in that it's just so small up here
0:40:15 you kind of just need more areas, kind of.
0:40:19 Um, there's also one other area, which is up here.
0:40:25 Um, which is the end, which I had to look up how to get here, because I never get
0:40:31 in here before.
0:40:34 If you place all diamond ores into this furnace, I wish you can find the diamond ores on
0:40:45 the map.
0:40:46 You get the block, the diamond block.
0:40:48 Then if you place it here, the innocence immediately win, and then teleporters ever to the end,
0:40:56 and it's just like a little deathmatch basically.
0:41:21 Okay, so the teleporters system, let us walk.
0:41:33 I have it currently where they are linked to two.
0:41:41 So this one is linked to this one.
0:41:43 When you spawn here, you're looking at this cube, and when you spawn here, you're looking
0:41:47 at this cube, so when I walk on this, I look in that direction.
0:41:51 It doesn't change your up and down axes.
0:41:54 The Senate starts like, it gets weird.
0:42:03 The issue is that map has like four different other portals that lead to one exit.
0:42:17 So, what I was thinking is instead of having them like hard interlinked, what if we link
0:42:27 them by like teleporter name.
0:42:31 So saying that this teleporter is linked to the teleporter name of like the nether, nether
0:42:41 save for something.
0:42:42 And then you walk on it, it finds the one with nether save, and then teleporters see there.
0:42:50 I think that's what I have to do, and I think that's a better system.
0:42:54 And then for the ladders, this is the ladder thing.
0:43:03 I'm going to have it where if you click, wherever it hits, it spawns a point, which is one
0:43:08 of these, and if you click at the opposite corner, it spawns another one of these, and then
0:43:15 it forms this queue, and then you can like adjust it.
0:43:20 And then on the cube itself, it has the ladder thing, which is just a constant character controller,
0:43:29 modifier, maximum, traction slope of right 180.
0:43:34 And then if you go to turn off debug mode, it's still here, it's just invisible.
0:43:45 Or do you, by 32 pixel camera over the teleporadrants?
0:43:56 Then the camera wouldn't work.
0:44:04 Camera would be nice.
0:44:08 I'm trying to do like their bare minimum like, brain work, and then if like a map creator
0:44:16 wants like, map specific things, like if they want to change like how the item pedals
0:44:21 stills look, or how the teleporters look, like that in the camera, then that's completely
0:44:26 fine.
0:44:27 I just want the basics, which I'm slowly getting there.
0:44:34 So let's work on the teleporters.
0:44:43 First I'm going to save.
0:44:47 Just in case.
0:45:01 So let's work on this point.
0:45:08 On context start.
0:45:13 So all we need to do is, I think we just need to change this.
0:45:20 This logic right here, to grab the point.
0:45:25 We just need to read it.
0:45:28 This one's fine.
0:45:31 I do have settings on the teleporting points.
0:45:38 Allow teleport.
0:45:40 I don't think we need that.
0:45:46 Do we need this?
0:46:01 So we're going to change some variables around.
0:46:04 So on the teleporate itself it has only for role, exclude role, debug color.
0:46:12 So we need to move those onto the point itself.
0:46:24 So this is the point itself.
0:46:27 And then this output right here is the point we need.
0:46:38 OK, first of all, working on this one.
0:46:50 Snake a dynamic.
0:46:53 Are you Aribull?
0:47:00 That's string, right?
0:47:02 OK, because sometimes strings are objects.
0:47:07 Let's make a teleporter point.
0:47:12 Tele.
0:47:13 Let's do like ID.
0:47:22 Socks and yeah.
0:47:30 And then I want a value driver.
0:47:37 Sturing?
0:47:38 I just say Siri.
0:47:46 Source.
0:47:47 And then retargeting.
0:47:48 So that we can easily find them.
0:47:57 It should probably do the same one for tag.
0:48:11 Search it by tag.
0:48:16 In case someone wants to change the name a little bit for some reason.
0:48:36 And child by tag, thank you for this node.
0:48:50 Wait.
0:48:52 OK, so we have ID and we need like go to ID.
0:48:59 For like linked to ID.
0:49:21 And then this will.
0:49:32 Let's be this.
0:49:36 And then we need to give this.
0:50:01 This will be a read with all the points.
0:50:05 Teleporter slots.
0:50:17 This will do the teleporting.
0:50:25 That shouldn't be touch.
0:50:27 Maybe that's it.
0:50:30 This should teleport me directly in front of me.
0:50:42 Kind of.
0:50:43 Why am I going backwards?
0:50:44 I'm looking in the right direction.
0:50:49 I'm going backwards.
0:51:02 Why you child?
0:51:04 You're child at one point, maybe.
0:51:07 I don't want to.
0:51:10 That's good.
0:51:17 Trigger?
0:51:21 What is Trigger?
0:51:22 I've not worked on the teleporting a while.
0:51:26 Wait, they actually read Trigger?
0:51:35 Oh.
0:52:04 There we are.
0:52:05 Maybe we should have looked a little bit harder if we needed that.
0:52:12 OK, so this is teleporting to the ID of itself.
0:52:20 So if we.
0:52:22 I'll just pack this thing up.
0:52:36 Copy it.
0:52:39 Name this one.
0:52:44 Ops.
0:52:45 Wait.
0:52:46 The ID is Tops.
0:52:53 And this Tops will be linked to.
0:53:05 Socks in an AD.
0:53:07 And Socks in an AD.
0:53:09 We'll be linked to.
0:53:22 There we go.
0:53:27 I'm looking at this direction.
0:53:43 Test me there.
0:53:47 That's right.
0:53:48 The velocity.
0:53:49 So when you teleport, when you set rotation, rotation and position of your feet, you still
0:53:55 have velocity.
0:53:57 So for one frame, I am stopping your velocity, but if you are holding the button down, it's
0:54:02 still like slightly off-centered.
0:54:05 Like I can jump on it and it'll be pretty much perfect.
0:54:09 But I feel like walking sideways.
0:54:13 Sometimes your ankle gets a little funky.
0:54:17 But yeah, the teleported, that was easy.
0:54:20 That's a lot easier than I would be.
0:54:27 Wait, we still need.
0:54:33 You got holidays now.
0:54:39 What do you mean you got holidays?
0:54:42 Like vacation?
0:54:43 I'm proud of you.
0:54:45 Do all the incovenants?
0:54:50 No.
0:54:55 We need to move these dynamic variables onto the points of self.
0:55:10 So on context start.
0:55:13 Should be changing our reference.
0:55:20 Yeah.
0:55:23 It sucks and an idiot.
0:55:35 It doesn't already have.
0:55:48 Okay, only for roll.
0:56:08 And then we need to change these namespaces.
0:56:27 Yeah.
0:56:47 Wait.
0:57:02 Um.
0:57:20 I'm going to say yes.
0:57:39 Yes.
0:57:56 So if we have only for roll.
0:58:11 Calculate player roles.
0:58:13 I'm innocent.
0:58:14 So I should not teleport because I'm not a trader.
0:58:17 Yes.
0:58:20 Only for roll.
0:58:22 And no scent.
0:58:31 Yes.
0:58:55 I'm going to say yes.
0:59:47 Your ID is tops.
0:59:56 Okay.
1:00:00 Okay, so all teleporters will be under this.
1:00:05 And now they're separated and using ID system.
1:00:10 Okay, you. You. You. You.
1:00:25 Some are break.
1:00:40 Don't eat the tree.
1:00:49 Okay, so what's ML?
1:00:54 They scream Beyoncé chip next week.
1:00:59 Hey, they still haven't shit those out yet.
1:01:04 What, this been like two months?
1:01:09 Or did you like buy the specialty like the thingy money loader?
1:01:18 I mean.
1:01:28 Oh, monkey loader.
1:01:38 I thought you were calling an idiot money loader because of how expensive it is.
1:01:45 I'm not going to be a little bit more expensive.
1:01:50 Two's in a two e.
1:01:55 I see.
1:01:57 Just what the decker to come out.
1:02:01 And then what I know that what the decker can do.
1:02:05 I can decide between between them.
1:02:10 I'm going to go and fix it right now.
1:02:17 I fix it.
1:02:21 Steam index controller.
1:02:27 How hard is it?
1:02:34 Two fix.
1:02:37 If you change the thumbstick.
1:02:40 It's the.
1:02:49 They don't have a guide for the thumbsticks.
1:02:57 There's a guide on Reddit.
1:03:07 The issue is also my left thumbstick.
1:03:10 It doesn't have a touch sensor anymore.
1:03:14 I don't know why.
1:03:15 Take a hit that wall too hard one day.
1:03:20 I'm not going to be a little bit more expensive.
1:04:11 Oh, looks like the top plate just comes off.
1:04:17 There's one ribbon cable and then your at the thumbstick.
1:04:41 It looks like you have to take off a second ribbon cable but it doesn't look too hard.
1:04:48 Oh wait, you have to desotter it.
1:04:55 I'm bad at desottering.
1:04:59 I'll think about it.
1:05:17 I think it's a little bit more expensive.
1:05:32 I should contact to see if I can get anything from what I've seen.
1:05:50 I'm not going to be a little bit more expensive.
1:06:41 Maybe it's a good track record.
1:06:56 Are these hidden on dev mode?
1:07:17 I believe so.
1:07:35 I'm not going to be a little bit more expensive.
1:07:53 Maybe a context menu?
1:08:11 I've never seen anything like that.
1:08:32 It sounds so much work.
1:08:47 I'm not going to be a little bit more expensive.
1:09:05 Button text.
1:09:20 I'm not going to be a little bit more expensive.
1:09:38 This already has a place at Raycast.
1:09:52 The item is on tool and it will be the teleport.
1:09:58 The teleport tool.
1:10:08 Change the color.
1:10:24 What?
1:10:54 I'm not going to be a little bit more expensive.
1:12:12 This is the TT map.
1:12:30 I'm not going to be a little bit more expensive.
1:14:06 The component is damaged and he's replacing what am I going to bother preserving it.
1:14:20 Yes.
1:14:22 Text-fil-up text editor.
1:14:32 I never thought about the mods breaking.
1:15:02 I don't want to be a little bit more expensive.
1:15:22 I'm not going to be a little bit more expensive.
1:18:02 I just must have to fly.
1:18:22 I'm not going to be a little bit more expensive.
1:19:58 Maybe you like one more
1:20:00 point five, and that four. Maybe.
1:20:27 Oh, and this has, uh, and I grab.
1:20:53 Where were you in my hand?
1:21:03 Are you in my hand? Yeah.
1:21:16 I'm just substituting me. One point, one point, one. We're doing one point one.
1:21:42 Oh, you hate me. Like two.
1:21:49 There we go. Give it.
1:22:12 Um, managed to move color X.
1:22:21 In color. What do you mean, move the color X type?
1:22:30 Uh, I did see that you fix you a lot top. I was, I woke up this morning a little bit
1:22:36 early. I read your message that you were trying to fix it. And I was going to write the fans
1:22:42 already. But then I actually woke up and got my computer. And then I saw that you, you
1:22:47 did clean it. So I'm proud of you.
1:22:53 Burn it burn.
1:23:02 Okay. I did say I want to make it do random colors. It's the last make it do random colors.
1:23:16 This is a color X. You need a right dynamic color X.
1:23:35 And I'm going to make it do random colors. I'm going to make it do random colors.
1:23:55 I'm going to make it do random colors.
1:24:05 There is a surprising. There usually isn't a note for stuff I need.
1:24:10 Move. Thank you.
1:24:23 I thought we checked that already. I would like to check you in the hotel or something.
1:24:38 That's fine for now.
1:24:47 Text-fueler-text editor.
1:25:01 Let's look into this. Well, that gives it a UIL.
1:25:12 Text-minu source. And then context-minu item.
1:25:23 Text-minu source.
1:26:39 Ground heliodele.
1:26:43 Text-minu source.
1:27:23 Text-minu item.
1:27:33 Text-minu item source.
1:27:37 Text-minu source.
1:40:00 [Music]
1:40:15 Yeah, I don't think that...
1:40:17 Oops.
1:40:23 Yay, YouTube video.
1:40:30 I'm not a fan of the music video.
1:41:00 [Music]
1:41:15 I'm there.
1:41:16 No.
1:41:17 They will actually be setting up a door.
1:41:20 But before we can get into making a door, we have to understand
1:41:24 what do we need to make a door.
1:41:27 Now, the one is pre-simple, make door.
1:41:30 But how make door?
1:41:32 Well, it's pre-simple.
1:41:33 It toggles through and existing the cringes.
1:41:35 I like that it's just being rusted.
1:41:37 Ah, I see.
1:41:38 I'll wrap it with my laser.
1:41:41 But you can't do right now.
1:41:43 I can open and I can close the door and it moves around.
1:41:47 And this is crazy.
1:41:49 Now, one of the important parts for a door is that its pivot has to be
1:41:54 on one side of it.
1:41:56 Otherwise, the pivot is not going to work properly.
1:41:58 Now, if you have an object like a box, for example,
1:42:04 then the pivot is generally going to be
1:42:09 and the center of the object by default.
1:42:13 So if we select this, you'll see we can move the object
1:42:17 but we can only move it along its center,
1:42:20 which means if we rotate the object,
1:42:23 it will actually rotate like this.
1:42:26 And that's not really ideal for a door to be rotating like this.
1:42:31 It doesn't really open very far.
1:42:35 You'd have to slide past it and it's a really ideal.
1:42:40 So instead of what you have to do if your object does not have a proper
1:42:45 hinge, you have to make your own hinge.
1:42:48 So when I just do this first,
1:42:50 I make a new child on your object,
1:42:53 such as this part,
1:42:55 which will actually call this the hinge.
1:42:58 And what we'll do is we'll first move the hinge all the way through right of it.
1:43:06 Now, if you know the dimensions such as with this box here,
1:43:10 you can actually just look at the dimensions of the box
1:43:14 and from those dimensions, calculate how far you need to be
1:43:18 the object from the center of it,
1:43:20 decide for it to be on the edge of it.
1:43:23 Now, you don't have to do with any arbitrary object and we're just being here
1:43:26 because what you can do is if it has a mesh collider,
1:43:30 you can actually convert it into a box collider.
1:43:33 So if this had a physics collider, mesh collider,
1:43:38 I could actually like replace with box collider,
1:43:42 which generates this box collider,
1:43:44 which tells me it's exact dimensions.
1:43:46 If it was a box and a victimized collider,
1:43:49 it even shows you the box, which is really nice and useful.
1:43:53 But we'll just eyeball it for now because we just want it to like fork as a door.
1:44:01 So let's say our door,
1:44:03 as for some reason hinges that are exactly in the center
1:44:06 and they're just anchored like this.
1:44:09 So, I just, you do this.
1:44:12 Now, if we were to try and rotate the door right now,
1:44:16 you'll notice that it'll still just rotate like this
1:44:19 instead of moving on a hinge.
1:44:21 This is because what we have to do is we have to do a little switch area.
1:44:24 We'll have to open up the hinge like this.
1:44:27 Then we'll say that
1:44:30 parent under well-drewed
1:44:33 or probably in space, I have a work.
1:44:36 And next we'll grab the box
1:44:38 and parent it into the hinge.
1:44:40 This now, our hinge is actually the parent.
1:44:45 You'll also remove it to be grabable from the box.
1:44:50 Or when you can also remove it over on the hinge,
1:44:53 or we won't need the grapple.
1:44:55 Now, once you have the hinge as the parent,
1:44:59 if you rotate the hinge,
1:45:02 you'll quickly notice that it now actually properly rotates along its hinge,
1:45:08 which means we can now open and close this door.
1:45:11 It's a big way.
1:45:13 I'm gonna quickly swap the projection just a little bit.
1:45:16 Easier to rotate, even if it was a bit janky.
1:45:19 The projection like this, for rotation.
1:45:22 So, yeah.
1:45:24 It does not want to comply.
1:45:26 Projections a little bit weird when you're trying to rotate an object,
1:45:30 as you can see.
1:45:31 It's trying to guess the made-war I'm pointing.
1:45:34 Yeah, there we go.
1:45:35 It rotated a little bit.
1:45:37 I think that is a victory.
1:45:38 That's why I generally use the pet because it just gives you a lot more control over rotating the object.
1:45:46 And I'm putting it down.
1:45:47 Now, it rotates on its hinge.
1:45:49 We need to actually make it able to be go out and rotate it.
1:45:53 So, all we need to do,
1:45:54 ideally, make a parent wanted hinge.
1:45:57 So, the hinge is at 0, 0, 0, 0.
1:46:00 A patching component outside transform interaction joint.
1:46:06 Because it join as a type of hinge.
1:46:09 And then here, all we need to know now is how far should the door open?
1:46:14 So, if we rotate the hinge to like 90,
1:46:19 the battery I like 90, 90 is a good number.
1:46:23 So then we can just reset this back to 0, go to the quest, and this is very important.
1:46:29 Um, quest is the rotation around the y-axis,
1:46:33 while swing is around the x-axis.
1:46:36 And the x-axis, and the door jelly does not want to rotate around those axes because it's a door.
1:46:44 So, it's a little quick, a quest of 80.
1:46:50 Now, this means that if I rotate it now, you can see it goes...
1:46:55 So, we need to rotate around the native 80 to pause the 80.
1:46:59 Because unlike a slider, we actually don't need to double the values here.
1:47:04 Because it just directly goes to those values, to pause the negative of that degree.
1:47:11 Now, you could change the axes and the reference axes for twist by modifying here.
1:47:18 The axes and the push reference axes.
1:47:21 So, whatever, jelly speed, you can just set up like this to begin with.
1:47:26 And you're gonna last more, and only all want to do less work.
1:47:33 Now, one thing is the quality, so bad.
1:47:40 Oh, wait.
1:47:46 ♪ ♪
1:48:58 What is it?
1:49:02 ♪ ♪
1:49:28 Wow, that was a good ladder.
1:49:37 ♪ ♪
1:50:25 What?
1:50:32 And if you put that on me.
1:50:36 Maybe jump high for jelly.
1:50:45 Okay, I'm gonna go to the place that teleporters use the tool.
1:50:55 ♪ ♪
1:51:01 Okay, is there a random string?
1:51:04 Can we just randomly...
1:51:09 Do you like a string for now?
1:51:18 ♪ ♪
1:51:28 Which one is it?
1:51:30 Oh.
1:51:33 ♪ ♪
1:51:47 We are a team.
1:51:51 ♪ ♪
1:52:14 What do I think of the characters?
1:52:16 ♪ ♪
1:52:38 I'll give it a random ID.
1:52:46 Okay, you can have one.
1:52:55 What we need to do...
1:52:59 ...is...
1:53:01 ...let me see these around now.
1:53:04 Wow.
1:53:09 So... yeah, this right here.
1:53:19 ♪ ♪
1:53:29 Okay, let's...
1:53:32 Let's play some now.
1:53:42 ♪ ♪
1:53:56 Here.
1:54:01 I don't think there's any other teleporters.
1:54:04 ♪ ♪
1:54:09 Okay, so this...
1:54:13 ...we can just click on...
1:54:25 ...this visual...
1:54:29 ...and scale this out.
1:54:33 ♪ ♪
1:54:44 It's so small.
1:54:50 That's right.
1:54:57 There.
1:55:00 And...
1:55:02 ...this will have the telepor ID of...
1:55:07 ♪ ♪
1:55:14 I don't know why I didn't save the ID.
1:55:18 Interesting.
1:55:21 ♪ ♪
1:55:25 Other...
1:55:28 ...world.
1:55:31 ♪ ♪
1:56:32 This ID will be...
1:56:37 ♪ ♪
1:56:42 ...nether.
1:56:46 ♪ ♪
1:56:50 World 2 nether.
1:56:54 Link 2...
1:56:59 ...nether 2 or...
1:57:09 ...world.
1:57:14 ♪ ♪
1:57:17 Why?
1:57:23 The bits are crunching.
1:57:25 Are they still crunching?
1:57:30 ♪ ♪
1:57:34 You straight up...
1:57:35 ...matching their bits.
1:57:40 ♪ ♪
1:58:15 Why?
1:58:17 ♪ ♪
1:59:28 Thank you.
1:59:31 I appreciate it.
1:59:33 ♪ ♪
2:00:00 [Music]
2:00:39 Why did you stretch it out?
2:00:42 What'd you do?
2:00:44 Wait, you didn't.
2:00:47 You must be good, Bert.
2:00:49 Uh.
2:00:55 Okay, that's...
2:00:57 The portal should be done.
2:01:09 I don't know where this is.
2:01:17 These technically will never get used.
2:01:21 But it is here just in case.
2:01:28 [Music]
2:01:34 Is that it?
2:01:36 [Music]
2:01:42 Let's test them.
2:01:45 Alright, going.
2:01:49 What?
2:01:52 That completely broke my immersion.
2:01:56 That completely broke the immersion.
2:02:09 Uh.
2:02:26 Are these tied to hide or remember?
2:02:33 No.
2:02:36 I don't know why I'm going on.
2:02:40 I think it's hard-coded.
2:02:44 Ah.
2:02:47 Really bad.
2:02:49 Another?
2:02:51 Ah, don't worry about it.
2:02:55 I need to add... I need to find a good, like, water system.
2:03:00 [Music]
2:03:30 Okay.
2:03:33 [Music]
2:03:37 The teleports are done.
2:03:39 We need ladders.
2:03:43 And I think they'll be done for, like, the movement on the map.
2:03:47 And they work the stone map specific stuff.
2:03:52 I need to place the eye of spawners in the player's spawns.
2:03:55 Okay, after those, and that's just map specific stuff.
2:03:58 Like this.
2:04:00 Haley make the ladders worth.
2:04:04 I know.
2:04:06 Here, I can make him temporarily work.
2:04:11 [Music]
2:04:21 Second phone and call.
2:04:27 Character, Austin Character Controller.
2:04:32 [Music]
2:04:46 There.
2:04:49 [Music]
2:04:56 Ladders should work now, temporarily.
2:05:00 [Music]
2:05:14 Let's still want to make that ladder tool.
2:05:20 [Music]
2:05:23 Yippee.
2:05:26 [Music]
2:05:29 So yeah, their spawns.
2:05:32 Which of these?
2:05:35 Click here and they'll do a spawn.
2:05:39 The tools.
2:05:44 The item spawner.
2:05:46 It already has a tool I've seen place them.
2:05:51 And it's just map specific stuff like the levers.
2:05:56 Breaking the blocks.
2:06:00 This damage system, which is already there,
2:06:04 is actually to a trigger.
2:06:09 [Music]
2:06:14 The best of music.
2:06:16 I've never seen this before.
2:06:20 [Music]
2:06:30 Yippee.
2:06:33 [Music]
2:07:01 I got 20 minutes to kill.
2:07:04 What should I do, Sucks?
2:07:07 [Music]
2:07:15 I don't know.
2:07:17 I should probably go to bed soon.
2:07:20 I go to bed.
2:07:23 Did I have to be awake, but tomorrow?
2:07:27 Yeah.
2:07:31 It's just like so weird to have this night running on the evil laptop like playably.
2:07:39 I'm so glad.
2:07:41 I didn't even notice.
2:07:44 You got 60 FPS?
2:07:48 I mean a small like 50,
2:07:54 55, something like that.
2:08:00 Still pretty good for evil laptop.
2:08:03 It's not like it 10/20.
2:08:08 [Music]
2:08:30 Okay, good bed.
2:08:33 [Music]
2:09:03 What?
2:09:06 [Music]
2:09:10 Dang, you really are in bed.
2:09:15 It's a big bed.
2:09:19 Mile.
2:09:22 [Music]
2:09:43 What's the fact to destroy it?
2:09:45 Does it make you instantly go to bed?
2:09:51 A half.
2:09:53 Let's try it.
2:09:56 [Music]
2:09:59 Go to bed.
2:10:02 [Music]
2:10:04 Guess who in the morning?
2:10:08 [Music]
2:10:18 Anchors can do that.
2:10:24 What do you mean?
2:10:27 Which part?
2:10:30 Close you?
2:10:33 [Music]
2:10:56 Who's opposite?
2:10:59 [Music]
2:11:05 I don't know, it's something.
2:11:08 [Music]
2:11:11 Make sure they're gone.
2:11:14 They're gone.
2:11:17 Let's come along.
2:11:20 Oh, what I can do in my 10 minutes.
2:11:24 I can do the rest of the textures because we only did it in static.
2:11:31 [Music]
2:11:44 I need to put the texture in here.
2:11:47 What do I think of that?
2:11:51 Minecraft, water, texture.
2:11:57 Can I easily grab this or are people really going to yell at me?
2:12:02 [Music]
2:12:17 Images.
2:12:20 [Music]
2:12:32 This isn't the air flow water texture.
2:12:36 It's a perfect job.
2:12:51 You tile it?
2:12:55 [Music]
2:13:04 I don't know, textures work.
2:13:07 [Music]
2:13:36 I'll figure it out.
2:13:40 There's the rest of the textures.
2:13:51 [Music]
2:14:53 I don't know why that's separated.
2:15:03 [Music]
2:15:13 You did leave any coming to effect.
2:15:19 Does it trigger the undisturbed?
2:15:25 Let me try that one day.
2:15:29 If you delete someone's user route, where is that on leave?
2:15:35 I think we tried the on leave.
2:15:39 [Music]
2:17:13 We tried on leave.
2:17:15 It's this time by context, but it's the mission.
2:17:19 There's an option not to do that.
2:17:21 Interesting.
2:17:23 I wonder if there's a comedic way to like you get someone to sit in the anchor and then obliterate them.
2:17:33 It's like some use case in that somewhere.
2:17:37 [Music]
2:19:19 I think that it's science after the first instance.
2:19:23 [Music]
2:19:59 I'm almost out here.
2:20:00 about his roots.
2:20:30 the
2:20:49 (I need to be in the mood of the whole world to get to know you)
2:20:52 (but I'll never let you go)
2:20:56 (I'll never let you go)
2:20:57 (but I'll never let you go)
2:20:59 (I'll never let you go)
2:21:01 (but I'll never let you go)
2:21:03 (I'll never let you go)
2:21:13 Is this same stuff?
2:21:14 Wait, hold on.
2:21:15 (I'll never let you go)
2:21:17 why? I don't need to fix that. I need to find...
2:21:47 I think that's all of the textures at the point.
2:21:54 I struggle to drink enough. It hits five o'clock somewhere.
2:22:02 Somebody have to leave by me. It's just when the VR...
2:22:09 I have a water bottle that mixes flavored flavor flavor into it. Well you sit on it and I have a caffeine flavor in it.
2:22:33 It holy does it yet.
2:22:40 Oh, holy de duplicate materials. I will forget about it.
2:22:53 The VR update would help. Yeah.
2:23:00 I can't just open my mouth and run into these. Just try it.
2:23:27 Oh, holy de...
2:24:25 Oh yeah, my streaming equipment comes in today.
2:24:32 I don't have a game capture that isn't old AF.
2:24:49 Save twice. Just in case.
2:24:58 It may progress. We mostly finish the teleport tool. I just want the context of anything.
2:25:11 I need a figure out. It's an easy way to change the world gravity and the world like physics.
2:25:26 It feels very floaty compared to what an FPS would be. I'm assuming yes.
2:25:41 I appreciate it.
2:26:07 So, I have a ladder trigger. Why?
2:26:15 Okay, look at motion modules. Sweet. Thank you. I thought so.
2:26:29 And the TT team app. There is a...
2:26:41 Any press in there for the traders? It spawns. Well, it just moves that down the track.
2:26:50 And if he wants to hear it, it blows up. Push down the track.
2:27:02 This lowers. It goes down.
2:27:07 That'll be fun.
2:27:15 Okay, with that. I'll begin now. And then I will end the stream.
2:27:28 This one. Yeah, indeed. Where are you getting close?
2:27:51 If you want to make your own map, you can make it within or at night.
2:28:00 Because I will be posting a documentation.
2:28:08 I shared folders like this. This is how you make ladders. This is ladder tool. This is the place item tool. This is the place players spawn tool. This is a default empty world.
2:28:23 So yeah. Just want to make like a shit post. That'll also be nice.
2:28:33 Oh, I will enjoy getting off.
2:28:42 The argument is not today. My dumb ass friend.
2:28:48 Didn't know the date. So now it's next Saturday. Instead of this Saturday. So I'm free.
2:29:00 the
2:29:12 okay up into seeing their Shining
2:29:15 eat your soup
2:29:18 if
2:29:22 hi it's over to find
Events
Summary
# Overall Summary ## Timeline - **00:00-01:00**: Setup, Minecraft gameplay, map texture issues, TTT map improvements, teleporter mechanics, fixing teleportation issues. - **01:00-02:00**: Controller issues, mod discussions, creating a door in Unity, linking worlds with teleporters. ## Funniest Moments - Misreading message as "take mens layer of good" (00:21:41). - Suggesting selling an empty flood kit with instructions to "just add water, 500'000 gallons." - Haley mentioning holidays causing viewer amusement. - Joking about sitting on a tree and subsequent reply "instructions unclear, tree gone". - Haley's struggles with teleporter IDs leading to humorous reactions. ## Biggest Accomplishments - Successfully testing and fixing teleportation issues (00:52:27). - Creating a new teleporter with the ID 'Tops' (00:52:27). - Teaching viewers how to create a door with proper hinge functionality in Unity (01:40-01:50). - Managing to link worlds and the Nether using teleporter IDs after some initial struggles (01:56). ## Memorable Viewer Reactions - Anadia reacting to playing Minecraft. - socksthefennec discovering more areas in the map. - Tobs expressing excitement about holidays. - Viewers expressing sadness about the stream ending. - Tobs and socksthefennec reacting humorously to Haley's struggles with teleporter IDs. ## Interesting Facts - Haley uses OBS for her stream, struggles with sandbox due to lack of documentation and outdated resources. - Plans to extend water past the sky box in her map but is unsure how to achieve this. - There's an ML mod that fixes small bugs. - Haley wants to keep things simple for map creators, allowing customization of specific aspects like item pedestals or camera settings. - Anadia mentioned claiming warranty on a faulty controller but being too lazy. - Haley discussed using damaged side cutters for destructive desoldering. - Haley taught viewers how to create a proper hinge for a door in Unity.
Stream Stats
Chat Replay
00:10:12 Anadia:

OMG we playing minecraft

00:12:16 Anadia:

isn't point filter more efficient too?

00:13:26 Anadia:

yeah, went to eep at 5am and woke up at 15, im very good at having normal sleep pattent

00:17:21 Anadia:

fishing lol every good game has to have fishing

00:17:36 Anadia:

personally im sick of fishing in most games.

00:18:10 Anadia:

yeah old most was good. but didn't blend well between stone and cabble stone.

00:18:58 Anadia:

lol research fishing, its just stick and string.

00:19:12 Anadia:

just add water

00:20:40 Anadia:

sells flood kit, it just empty box that says just add water, 500'000 gallons

00:22:52 Anadia:

weird you added the text as texture. instaid of add font

00:23:00 Anadia:

and bake the signs actually write able.

00:23:05 Anadia:

make*

00:23:52 Anadia:

ah

00:24:34 Anadia:

i need to learn to use hamer one day, i do want to learn to use s&box engine.

00:25:54 Anadia:

everyone has access to sandbox now.

00:27:01 socksthefennec:

haley creates gtnh in resonite

00:29:52 socksthefennec:

also weow is this the better import?

00:33:58 socksthefennec:

and eat them?

00:37:38 socksthefennec:

wait there's more to the map?!?! weow I never knew

00:37:55 socksthefennec:

ladder? I hardly know er

00:39:05 Anadia:

teleport is the one that makes sense, but in FPS type games it does not make sense it puts teleporting players at a massive disadantage.

00:42:14 Anadia:

could maybe add a 48 * 32 pixel camera over the teleporter entrance and exit to help people entering in have some clue of whats on the other side.

00:43:21 Anadia:

oh then the camera wouldn't work.

00:47:51 socksthefennec:

weow

00:48:37 Tobs:

fox

00:48:53 socksthefennec:

hound

00:49:07 Anadia:

why am i a child?

00:49:20 Tobs:

what

00:51:18 Tobs:

good

00:51:40 Tobs:

got holidays now \o/

00:54:12 Anadia:

now do that all in components somehow

00:54:26 Tobs:

flux is components

00:55:07 Tobs:

summer break

00:56:01 Anadia:

sitting on a tree

00:56:24 socksthefennec:

instructions unclear, tree gone

00:56:34 Tobs:

did you eat it?

00:57:19 socksthefennec:

:3c

00:59:53 Tobs:

you asked for new intheresting mods, there is a ml mod which fixes a bunch of small bugs

01:00:31 Anadia:

BTW my bigscreen beyond should ship next week, probably next friday. (as long as they have orange shells ready)

01:00:50 Tobs:

thats sick

01:01:13 Tobs:

monkey loader

01:01:33 Tobs:

theres rml and ml (resonite mod loader and monkey loader

01:01:37 Tobs:

)

01:01:40 Anadia:

they only shipped 2, not 2e.

01:01:46 Anadia:

and i bought orange shell.

01:01:54 Anadia:

they only shipped 2 and clear only.

01:02:43 Anadia:

yeah the queue for shipping beyonds is long though

01:02:49 socksthefennec:

deceoy

01:03:12 Anadia:

idk i seen people fix them. its soldering.

01:04:46 Anadia:

i should probably claim waranty on one of my controllers, the touch sensor is doa for the thumb stick. but im too lazy

01:04:59 Anadia:

i have never used the touch sensors on sticks for anything.

01:06:32 Tobs:

another mod is double precision which fixes floating point errors by moving the world and not the player.

01:06:50 Tobs:

its rml

01:07:10 Anadia:

oh so it's always on touch sensor? my one seams to be always off.

01:07:19 Tobs:

if ur at like 10k units ur ui is basicly gone

01:07:47 Anadia:

also speaking of desoldering, i do it destructivly, using damaged side cutters to cut up the components so i can desolder leg by leg.

01:08:29 Tobs:

you can make that

01:08:36 Tobs:

context menue is just a button

01:08:43 socksthefennec:

I think you can open ui from the context menu

01:08:46 Tobs:

its treated as a button component

01:08:48 socksthefennec:

mute helper does that

01:08:50 Anadia:

if a component is damaged and needs replacing what am i going to bother preserving it, the PCB is the more important part. (learned that the hard way)

01:09:34 Tobs:

text field or text editor i donk quite remember

01:11:38 socksthefennec:

...going? nah

01:12:13 Tobs:

but after the splittening, mods will likely be broken for a bit bc of constant updates with big changes in the internals and people not wanting to compile their mods daily.

01:14:20 Tobs:

but we already got rml for prerelease

01:16:56 Tobs:

they apperantly managed to move the colorx type

01:17:50 Tobs:

and color

01:20:11 socksthefennec:

haley did you see that I fixed the evil laptop

01:20:43 Tobs:

what did it do? summoning circles?

01:20:56 socksthefennec:

burn

01:23:20 socksthefennec:

I thought we checked that already but I guess not

01:25:03 socksthefennec:

the crownedhaley hotel

01:26:05 Tobs:

<--- certified hotel

01:26:35 socksthefennec:

call me a hotel the way I

01:27:40 socksthefennec:

injector? I hardly

01:28:09 Tobs:

item source is the button like one

01:29:04 Tobs:

ITEM SOURCE

01:32:47 Tobs:

round sock

01:33:00 socksthefennec:

wow much delay

01:40:42 Tobs:

why not just button toggle?

01:51:46 Tobs:

bwah

01:57:00 Tobs:

the bits be crunched

01:58:12 Tobs:

it was really bad for a bit in the nether

02:09:41 Tobs:

anchors can do that?

02:11:50 socksthefennec:

texturedhaley

02:14:55 socksthefennec:

deleting the anchor didn't actually kill me since deleting a user just respawns them. I did leave for comedic effect though

02:15:55 socksthefennec:

we tried on leave

02:16:11 socksthefennec:

I think destroying by context menu fires deletion events

02:16:30 socksthefennec:

but the destroy slot node has an option to not do that

02:19:38 Anadia:

i keep having headache because i struggle to drink enough

02:21:33 Tobs:

then drink.

02:21:44 Tobs:

make alarms to make u drink

02:21:48 socksthefennec:

when will haley deduplicate materials

02:22:25 Tobs:

that should happen automaticly when saving a world

02:22:35 socksthefennec:

this is when the vore update would help

02:22:44 Tobs:

thats the assets slot

02:25:20 socksthefennec:

yippie

02:25:35 socksthefennec:

I even slightly helped!

02:26:02 socksthefennec:

yeah you can modify the locomotion modules in the world

02:27:38 socksthefennec:

!yay

02:27:56 socksthefennec:

thank for streamin haley

02:28:04 socksthefennec:

enjoy getting off

02:29:13 socksthefennec:

weow

02:29:22 socksthefennec:

!end

Successfully.
An Error Has Occurred.